Virtual Sandboxes

Sandboxes are places of play, creation, and experimentation. At Rockcliffe, we provide our members with a variety of sandboxes in which to try new things, experiment with new technology, develop research environments, create instructional or simulation environments, and even build up resources for your own professional and educational needs.

Whether you are a researcher, an educator or trainer, or a practitioner who has always wanted to “try something new”, check out the sandboxes Rockcliffe has to offer and how they might fit your current development, education, or experimentation needs.

Click each title for further details about each of Rockcliffe’s sandboxes.

Description:
Second Life is a 3d user created Virtual Environment. The majority of Rockcliffe’s assets are located at our Second Life campus which acts as a virtual headquarters including classroom spaces, building tutorials, exhibits, and library services.

Potential Uses:
For creators/designers. Build your next activity, experiment, or test simulation with us, if you want to try your skill at building and scripting in this virtual environment.
For educators. Create your own activity or use one of our classrooms to engage your students in immersive learning.

Description:
OpenSimulator is a similar environment to Second Life in that it operates very much in the same capacity except that the OpenSimulator owner has more control over the environment and the content that persists in that environment. Kitely also has a market that other OpenSimulator communities do not. Rockcliffe retains Kitely solely for the purpose of prototyping solutions to real world problems.

Potential Uses:
Because Kitely is being used solely for prototyping, it is best used by researchers and developers who are interested in simulating a real world problem and then prototyping a solution that could potentially lead to real world change.

Description:
OpenSimulator is a similar environment to Second Life in that it operates very much in the same capacity except that the OpenSimulator owner has more control over the environment and the content that persists in that environment. Rockcliffe has partnered with Avacon Inc, a 501c3 organization, to develop a large scale virtual library environment and conference center.

Potential Uses:
For creators/designers. Build your next activity, experiment, or test simulation with us, if you want to try your skill at building and scripting in this virtual environment.

For educators. Create your own activity or use one of our classrooms to engage your students in immersive learning.

Description:
Massively multiplayer online role playing game, set in the 3d world of Azeroth. It is a medieval, fighting game.

Potential Uses:
For educators. Engage your students in adventures to build collaboration skills, team building, budgeting and asset sharing, etc.

For researchers. Consider examining the effects or efficacy of the game to develop certain sociocultural, language, or character-building traits.

Description:
Massively multiplayer online role playing game, which requires a monthly subscription and a game download.

Potential Uses:
For educators. Engage your students in collaborative tasks, team works building, and problem solving, in a virtual corporation.

For researchers. Consider studying the types of problem solving skills and collaboration skills gained from playing the game.

Description:
Massively multiplayer online role playing game, which requires a one-time fee and a game download.
Planned for Fall 2015.

Potential Uses:
For educators. Engage students in concepts that require problem solving of real life skills, as well as engaging in creative and meaningful projects.

For researchers. Consider examining the effects to creativity through the use of virtual blocks, as well as exploring the potential for transfer of life skills from simulated to real life environments.

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